Secrets in the Wilderness:
Secrets in the Wilderness are special encounters, events, discoveries, phenomenons, etc. which occur anywhere, and at any time. The majority of the Secrets in the Wilderness experienced are desirable, but not all. Some are designed to create challenges. At times, they can be deadly.
# of checks per 24 hours: 1
% chance per check: 1% Note: 2% if secrets in the wilderness are searched for. This will decrease
travel-time to 50% movement progress per day.
G.M.:
Check for Secrets in the Wilderness only once for a group (not once for each member in the group). Only do separate checks for individuals who stray outside of visual and hearing range of the company when you have to do a separate encounter check for that individual.
Do not check for Secrets in the Wilderness for pets and steeds, unless a player is actually playing that pet or steed as a character.
Roll on the following chart to know what the general Secret in the Wilderness found is. Then click on the link to know the specifics:
%Roll: Secrets in the Wilderness results:
01-02: Find a castle
03-05: Dream Quest
06-07: Random dead creature
08-13: Container of coins
14-15: Gate found *
16-18: Chest found
19-27: Treasure item found
28-32: Steel boulder found
34-35: Runed Stone
36-40: Mapfind
41-42: Bookfind
43-44: Glorisous dream
45-46: Magical cloud
47: Ominous Mist
48-49: Lairfind
50: Company Remains
51: Scrollfind
52: Crown/Tiara find
53: Statuefind
54: City Discovery
55-60: Structurefind
62: Herald Abode
63-64: Creature Skull
65-68: Random Corpse
69-71: Magical force barrier
72: Shining Light
73: Illumination
74-76: Magical pool
77: Magical Cavern
78-79: Gift of Change
80-81: Gift of Speed
82: Wishful thinking
83-84: Evolution of Strength
85-86: Enlightened Vocabulary
87: Blessed Cure
88: War Plans
89: Living Forest
90: Clouded Water
91-92: Secret Hiding Place
94: Fused Treasure
95: ORACLE
97-99: Company Remains
00: Abiding Herald